Altia Design 11.3 — The Demo Launcher

This new companion tool offers a simple way to check out pre-configured Altia demo executables and source design files.

See it in action here…and visit our release 11.3 page for even more great content about the new Altia Design!

Altia Design 11.3 — The Mask Object

The new Mask Object give users the capability to create cool, dynamic graphics and animations quickly and easily.

Check it out!

Want to learn more about what else is new in Altia Design 11.3? Click here.

Altia Releases New GUI Development Editor – Altia Design 11.3

Updates to Altia GUI Editor, Plus Speed and Performance Updates to DeepScreen Code Generator Make Industry-Standard Software Stronger than Ever

Altia Design 11.3, the centerpiece of Altia’s user interface development tool suite, is now available. With this new release of Altia’s GUI editor, companies in automotive, medical, industrial and consumer embedded GUI development gain the capability to create stunning graphics and slick animations with ease. Deploying GUIs for production devices with Altia is also even more advanced thanks to Altia DeepScreen enhancements, new targets and improvements to existing targets.

Continue reading “Altia Releases New GUI Development Editor – Altia Design 11.3”

Altia Announces Altia Design 11.3

Altia Design 11.3 — the latest release of our GUI editor — is available today!

In this new release of our GUI editor, we have added new features and enhancements that will make user interface design and development simpler and more powerful than ever before.

Here’s what you will find in Altia Design 11.3:

Continue reading “Altia Announces Altia Design 11.3”

3 UX Design Principles You Need to Forget

3 UX Design Principles You Need to ForgetModern technology evolves at a rate that is difficult to comprehend, and successful designers and developers must remain hyper-vigilant in order to keep up with the latest trends and advances in UX, but even the best of us occasionally “miss the memo”.

This list of outdated UX design principles will help you determine whether your current design is where it should be and how to fix it if it isn’t.

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Future-Proof Your UI Design Using These 5 Rules 

Balance UI Design for UIWe’ve all seen what an outdated UI looks like. In some cases, the technology has simply far outpaced the old design. In other cases, however, it’s the design itself that is behind the times.

Whether it’s an old trend or an outmoded style choice, these old-fashioned UIs stick out like sore thumbs. However, there are other products or equipment with UI designs that maintain high usability and functionality despite being much older.

What gives these UIs staying power? Continue reading “Future-Proof Your UI Design Using These 5 Rules “

GUI and UI Design: Balancing Form and Function

GUI Design Form vs. Function

GUI and UI design can be tricky business. Both must perform any number of complex functions, all while maintaining an attractive aesthetic that complements a product or application’s overall design. Successful designers understand the importance of striking the fine balance between form and function in GUI design.

The Importance of Branding User Experience

Brand consistency is a crucial component of user experience, whether online or offline. It’s so vital, in fact, that the branding stage should be one of the first steps in creating any UI. Developing an accurate understanding of a company’s end users, business goals and overall vision should largely shape UI design, ensuring that any time a user interacts with a UI, the design clearly reflects the company’s brand, ultimately contributing to increased user loyalty and satisfaction. Continue reading “GUI and UI Design: Balancing Form and Function”

“Time to Market” Advice That’s Pretty Timeless

Recently, we ran across “Time to Market“, a blog post by Jack Ganssle, on Embedded.com which offered some great wisdom about accelerating schedules for firmware delivery. Even though the article was written in 2013, the advice remains true and quite excellent.

We especially liked these recommendations:

Requirements are hard. So spend time, often lots of time, eliciting them. Making changes late in the game will drastically curtail progress. Prototype when they aren’t clear or when a GUI is involved. Similarly, invest in design and architecture up front. How much time? That depends on the size of the system, but NASA showed the optimum amount (i.e., the minimum on the curve) can be as much as 40% of the schedule on huge projects.”

That last bit of advice [“Buy everything you can.”] applies to tools. Buy the best. A few $k, or even tens of $k, for tools is nothing. If a tool and the support given by the vendor can eek out even a 10% improvement in productivity, at a loaded salary of $150k or so it quickly pays for itself.”

“Never have embedded systems been so complex as they are today. But we’ve never had such a wide body of knowledge about developing the code, and have access to tools of unprecedented power. It’s important we exploit both resources.”

Read all of Ganssle’s time to market guidelines here.

For more information about how Altia can help get embedded GUIs to market faster, connect with us here.

Bridging the Generation Gap in GUI Design

GUI Development across generationsMany developers base their GUI design and implementation on two types of people. The first is the tech generation. They’re tech-savvy and connected to their gadgets pretty much constantly. They adapt to new technologies and understand how to navigate through systems with relative ease.

The second type is the older generation. These people are presumed to be tech-illiterate. They don’t understand how to use technology at all — and they may lack the built-in skills to learn how to use technology.

Continue reading “Bridging the Generation Gap in GUI Design”

5 Guidelines for Prototyping Your GUI

5 Gudelines for Prototyping your GUISometimes developers see things differently than users. Creating user interface (UI) prototypes is one way to reduce the risk of a disconnect occurring between the system developers and system users.

Developers need to interact with intended users early in the development process. Prototyping is typically an iterative process, with previous models either being updated and improved by incorporating corrections and feedback from users or discarded altogether for new and improved ones. Prototypes can be used for testing a single component of a system or for testing the complete system.

Continue reading “5 Guidelines for Prototyping Your GUI”

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