Altia Announces Custom 2D Materials for Altia Design GUI Tool Chain
New feature provides pixel-level control for dynamic drawing and asset manipulation in Altia Design.
COLORADO SPRINGS, COLORADO – February 24, 2026 –Altia’s new Custom 2D Materials feature gives HMI designers and engineers advanced control over how visuals are drawn – even down to the pixel. Now, teams can dynamically recolor, resize and rework simple 2D assets such as icons, album art and text, all within Altia Design’s familiar workflow.
With Custom 2D Materials, users can apply custom shaders directly to 2D objects, achieving rich, dynamic visuals once reserved for full 3D development. Designers can easily create responsive styles and animations while developers benefit from reduced object counts and leaner designs that render efficiently across embedded hardware.
“By bringing shader-level control to 2D design, Altia empowers HMI teams to deliver dynamic, production-ready visuals with fewer complexity or performance trade-offs— bridging the gap between artistry and efficiency,” stated Michael Hill, VP of Engineering.
Why It Matters
- Pixel-Level Precision: Fine-tune object rendering and text for richer detail and visual effects.
- Dynamic Styling: Animate or restyle elements in real time without duplicating assets.
- Efficiency Gains: Reduce object count and overall project complexity.
- Shader Reuse: Apply and share custom materials across multiple designs.
- Embedded Ready: Achieve advanced visual effects while maintaining high performance.
Explore how Custom 2D Materials unlock the next level of creative and technical control at www.altia.com.
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